This is a collection of various tips and things I use or have done in OpenGL. This is actually up on the web more as a refrence to myself than anything else. This is a collection of good links, programs, tutorials, and source code. That I have found usefull, created, or thought would be usefull to others. So enjoy any and all of my OpenGL info. Projects: 3D shooter I wrote, it could obviously be improved alot but it is a good easy start.
3dshoot.jpg You can download the source and the exe and everything and mess with it yourself. This was written in Visual Get it
I also made a fractal program into a openGL winamp plug in. If your interested in doing conversions to a winamp plug in yourself, you can download the source and the DLL for winamp and mess around with this.
Get the winamp code Links: A group of scanned 3D object models, and how to read and write them. NEHE the best place to go for open GL resources.

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Welcome to Dan Mayer's development blog. I primary write about Ruby development, distributed teams, and dev/PM process. The archives go back to my first CS classes during college when I was first learning programming. I contribute to a few OSS projects and often work on my own projects, You can find my code on github.

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Github @danmayer