This is a collection of various tips and things I use or have done in OpenGL. This is actually up on the web more as a refrence to myself than anything else. This is a collection of good links, programs, tutorials, and source code. That I have found usefull, created, or thought would be usefull to others. So enjoy any and all of my OpenGL info. Projects: 3D shooter I wrote, it could obviously be improved alot but it is a good easy start.
3dshoot.jpg You can download the source and the exe and everything and mess with it yourself. This was written in Visual Studio.net Get it
I also made a fractal program into a openGL winamp plug in. If your interested in doing conversions to a winamp plug in yourself, you can download the source and the DLL for winamp and mess around with this.
Get the winamp code Links: A group of scanned 3D object models, and how to read and write them. NEHE the best place to go for open GL resources.



blog comments powered by Disqus
Dan Mayer Profile Pic
Welcome to Dan Mayer's development blog. I primary write about Ruby development, distributed teams, and dev/PM process. The archives go back to my first CS classes during college when I was first learning programming. I contribute to a few OSS projects and often work on my own projects, You can find my code on github.

Twitter @danmayer

Github @danmayer